Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

The while loop


There is one more type of loop that I want to talk about. It has pretty much the simplest form of any loop. The while loop does not create any variable to control its execution. To create a while loop, start with the keyword while, followed by brackets. Within the brackets, you must write a condition. Whenever the condition is true, the code inside the loop block will be executed:

It's worth knowing that this is quite a dangerous loop and you need to know how to use it. As a while loop does not create a control variable and is not iterating through the List, there is a possible scenario where a condition is always true. This will create an infinite loop-a loop that will go on forever. An infinite loop never finishes executing the loop block, and most certainly it will crash your program and even the Unity Editor.

To avoid this nasty situation - when Unity crashes and we don't even know why we can use a variable to control the flow of the while loop like we did in our for loop...