Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Saving data - binary files

If PlayerPrefs, INI files, XML files, or JSON files don't meet your needs, then binary files might be exactly what you're looking for. If you don't want to save data that gamers can open, read, and change, binary is the preferred option. Binary files typically produce the smallest file size and are non-readable. Their disadvantage is the difficulty of debugging (because you cannot easily verify their contents), and other applications cannot import and parse them because they conform to no other established standard; they don't know how your data is structured. To get started with using binary files, add the serializeTransformBinary.cs script file to your project; comments follow the code:

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 
using System.Runtime.Serialization.Formatters.Binary; 
using System...