Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Camera tracking or match moving

In this section, we will begin the process of tracking the real-world camera by creating trackers on high-contrast features in the scene. We need to try and track features that are close to the camera as well as far away from the camera. This will provide parallax and will also help Blender create a better track.

If you have control over the filming of the footage, always try to use a high shutter speed as this will reduce the amount of motion blur in the footage. Motion blur is a camera tracker's worst nightmare. It is possible to track footage with lots of motion blur, but it requires a lot of manual input and will take much longer.

First, let's configure our scene and look at some of the tracking parameters. Let's get started:

  1. Hover your mouse cursor over the main viewport and press N to bring up the side menu.
  2. Click the Track tab.
  3. Expand the Objects section.
  4. Here, you will see the object that will be tracked...