Testing the camera track with test objects
Once you are happy with the track, you can add test objects to your scene to test the camera track. This will ensure that any 3D objects that have been added to your scene will stick to the scene and be tracked with the moving camera. Let's get started:
- First, let's hide the trackers from the 3D Viewport by clicking the Overlays drop-down menu at the top of the 3D Viewport.
- Untick the box next to Motion Tracking to hide the trackers from the 3D Viewport.
- Press Shift + A, then select Mesh and click Cone to add a cone object to our scene.
- With the cone object selected, press G and then press Z and move the cone up so that its base is on the floor plane.
- Duplicate the cone object a few times by pressing Shift + D. Then, move the copies around the scene. Ensure the bases of the cones are sitting on the floor plane.
- Select the floor plane and press H to hide it from the 3D Viewport.
- Now, press Spacebar...