Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Testing the camera track with test objects

Once you are happy with the track, you can add test objects to your scene to test the camera track. This will ensure that any 3D objects that have been added to your scene will stick to the scene and be tracked with the moving camera. Let's get started:

  1. First, let's hide the trackers from the 3D Viewport by clicking the Overlays drop-down menu at the top of the 3D Viewport.
  2. Untick the box next to Motion Tracking to hide the trackers from the 3D Viewport.
  3. Press Shift + A, then select Mesh and click Cone to add a cone object to our scene.
  4. With the cone object selected, press G and then press Z and move the cone up so that its base is on the floor plane.
  5. Duplicate the cone object a few times by pressing Shift + D. Then, move the copies around the scene. Ensure the bases of the cones are sitting on the floor plane.
  6. Select the floor plane and press H to hide it from the 3D Viewport.
  7. Now, press Spacebar...