Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Understanding the render settings

In this section, we will open our Compositing Blender project from Chapter 13, Compositing the Alien Cartoon Character onto the Live Action Footage, and configure the final render settings so that we can render or save the final animation to individual image files. Each frame of our animation will be rendered as an image file. Let's get started:

  1. Open the Blender project that you saved in Chapter 13, Compositing the Alien Cartoon Character onto the Live Action Footage.
  2. Click the Layout tab at the top of the interface to switch to the Layout workspace.
  3. Click the Render Properties tab to the right of 3D Viewport to view the render settings.

Blender has two main render engines – Cycles and Eevee. We will make use of the Cycles render engine for our final render as Cycles is Blender's unbiased, realistic render engine.

  1. Under the Render Properties panel, set Render Engine to Cycles.
  2. If you have a dedicated...