Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Creating a low-poly and high-poly mesh

In this section, we will be creating a low-poly and high-poly version of our mushroom model. Our current model has a very high-poly count and it's always good practice to decrease your poly count if possible, especially when working on video game assets, the reason being that high-poly counts will increase RAM usage and will also slow down your Blender project. It will also increase render times. High-poly meshes are also much more difficult to rig if needed. Let's see how we can do this.

Duplicating our models

Let's start by creating duplicate copies:

  1. Ensure you are in the Layout workspace by clicking the Layout tab at the top of the interface.
  2. Click on your mushroom model in the 3D Viewport to select it.
  3. Let's take a moment to rename our mushroom in the outliner if you have not done so already. Double-click the object name in the Outliner window and rename it Mushroom.

Figure...