Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Creating a procedural grass material

In this section, we will be creating a procedural material for our grass blades. We will be making use of a ColorRamp node as well as a Wave Texture node to create the grass materials.

Let's get started!

  1. First, let's ensure you are in the Layout workspace by clicking the Layout tab at the top of the interface.
  2. Click the Ground object in the 3D Viewport to select it, then click the Modifier Properties icon to the right of the 3D Viewport and click the Display Modifier in Viewport icon to activate it.
  3. Unhide the Mushroom model by clicking the eye icon next to it in the Outliner.
  4. Next, let's enable Grass Collection by checking the box next to the Grass collection name in the Outliner. You will now see the individual grass blades in the 3D Viewport that we created in Chapter 4, Organic Modeling P2: Creating the Landscape around the Mushroom.
  5. Let's focus on the first grass blade object by selecting it in...