Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making a node group of the skin shader to reuse it


Once we are satisfied with the reptile skin shader created for the character's head, we can copy it to the other parts of the body, that is to the other material slots, and then apply the necessary modifications. Those, in this case, just consist of different color and scales image textures.

This means that all the other shader parts can be reused as they are. In this recipe, in fact, we are going to make a node group of these parts so as to easily re-use the shader for the other materials slots.

Getting ready

Just start Blender and re-open the previously saved Gidiosaurus_skin_Cycles_01.blend file.

How to do it…

Let's start to create our skin node group:

  1. In the Material window, select the slot of the Material_skin_U0V0.

  2. Put the mouse pointer in the Node Editor window, press the B key and left-click to box-select all the nodes with their respective frames. Then, press the Shift key and right-click (twice for each one) to deselect the Attribute_UV1...