Both the Automatic Weights parenting as well as the Weight Groups created and assigned by hand must, at a certain point, inevitably be edited for several reasons. As we have already seen, the parenting tool didn't do a perfect job, or maybe the transition between different weights is too sharp and must be blurred to smoothly deform the mesh. In any case, the ideal tool for this editing work is the Weight Paint tool.
As usual, let's first prepare the scene to work on:
Open the
Gidiosaurus_skinning_01.blend
file and hide the 13th scene layer.Enable the 3rd Armature layer and then deselect the Shapes item.
Press the 3 key on the numpad to go in to Side view; if necessary, press the 5 key on the numpad to go in to Ortho view and the Z key to go in to Wireframe viewport shading mode.
Save the file as
Gidiosaurus_skinning_02.blend
.