In the previous recipe, we baked the randomly tiled scales image map on the 5 tiles of the UVMap coordinates layer. This was necessary for the next step to be able to fix seams and modify certain areas of the baked scales images through the Paint Tool.
In order to paint in real time on both the model and on all the images assigned to the 5 different UV tiles, and at the same time, once again we need to first prepare the file. To be more precise, we must assign 5 different materials to the mesh, one for each tile and each one with the appropriate image texture.
Start Blender and re-open the Gidiosaurus_baking_scales_01.blend
file; save the file as Gidiosaurus_baking_scales_02.blend
.