Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Building the character's Armature from scratch


So, the first recipe of this chapter is about the making of the Armature by hands for our Gidiosaurus.

Getting ready

In this first recipe, we are going to build by hands the basic rig, which is the skeleton made only by the deforming bones.

However, first, let's prepare a bit the file to be worked:

  1. Start Blender and open the Gidiosaurus_unwrap_final.blend file.

  2. Disable the Textured Solid and Backface Culling items in the 3D view Properties sidepanel, join the 3D window with the UV/Image Editor window, and click on the 11th scene layer to have only the Gidiosaurus mesh visible in the viewport.

  3. Go to the Object window under the Display subpanel and enable the Wire item. This will be useful in the process in order to have an idea of the mesh topology when in Object Mode and Solid viewport shading mode. However, for the moment, press the Z key to go in the Wireframe viewport shading mode.

  4. Press 1 on the numpad to go in the Front view, and press 5 on the...