Book Image

Learn Kotlin Programming - Second Edition

By : Stephen Samuel, Stefan Bocutiu
Book Image

Learn Kotlin Programming - Second Edition

By: Stephen Samuel, Stefan Bocutiu

Overview of this book

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats. By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.
Table of Contents (21 chapters)
Free Chapter
1
Section 1: Fundamental Concepts in Kotlin
5
Section 2: Practical Concepts in Kotlin
15
Section 3: Advanced Concepts in Kotlin

Nothing type

In Chapter 2, Kotlin Basics, we briefly touched on the Kotlin type hierarchy. The notion of a Nothing type was mentioned: a type that is the subtype of all other types, in a similar vein to how Any is a superclass of all types. The idea of a Nothing type is nothing new (pun intended) for those who have used a functional language, such as Scala. For those who are new to the idea, we will cover why such a type is useful.

The first use case is to indicate that a function would never complete normally. What we mean by normally is that it is not expected to return a value. It may intentionally perform an infinite loop, only ending when the process or thread is killed, or it may only return by throwing an exception. For example, the error function defined in the Kotlin standard library has the following implementation:

    inline fun error(message: Any): Nothing = throw...