Book Image

Learn Kotlin Programming - Second Edition

By : Stephen Samuel, Stefan Bocutiu
Book Image

Learn Kotlin Programming - Second Edition

By: Stephen Samuel, Stefan Bocutiu

Overview of this book

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats. By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.
Table of Contents (21 chapters)
Free Chapter
1
Section 1: Fundamental Concepts in Kotlin
5
Section 2: Practical Concepts in Kotlin
15
Section 3: Advanced Concepts in Kotlin

Inheritance versus composition

One of the compelling features of an OOP language is code reuse. Once a class has been created and tested, it should represent a block of code/functionality ready to be used.

The simplest way to make use of an already defined class is to just create an instance of it, but you can also place an object of that class inside a new class. The new class can bundle in any number of other object types to create the functionality required. This concept of building up a brand-new class by reusing existing ones is called association. This term is referred to as a Has-A relationship. Imagine you have a class called Desktop to represent a typical PC; a desktop has a hard disk, motherboard, and so on. We have already used this concept in previous code examples.

Association comes in two flavors. This detail is most of the time overlooked. The first type of composition...