Book Image

Learn Kotlin Programming - Second Edition

By : Stephen Samuel, Stefan Bocutiu
Book Image

Learn Kotlin Programming - Second Edition

By: Stephen Samuel, Stefan Bocutiu

Overview of this book

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats. By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.
Table of Contents (21 chapters)
Free Chapter
1
Section 1: Fundamental Concepts in Kotlin
5
Section 2: Practical Concepts in Kotlin
15
Section 3: Advanced Concepts in Kotlin

Local functions

The idea behind functions is very simple – split up a large program into smaller chunks that can be reasoned more easily and allow the reuse of the code to avoid repetition. This second point is known as the Don't Repeat Yourself (DRY) principle. The more times you write the same code, the higher the chances of a bug creeping in.

When this principle is taken to its logical conclusion, you will have created a program that consists of many small functions, each doing a single thing; this is similar to the Unix principle of using small programs, where each program does a single job.

The same principle applies to the code inside a function. Typically, in Java, for example, a large function or method might be broken down by calling several support functions declared in either the same class or a helper class that contains static methods.

Kotlin allows us...