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  • Book Overview & Buying Learn Kotlin Programming
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Learn Kotlin Programming

Learn Kotlin Programming - Second Edition

By : Samuel, Bocutiu
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Learn Kotlin Programming

Learn Kotlin Programming

By: Samuel, Bocutiu

Overview of this book

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats. By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.
Table of Contents (21 chapters)
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Section 1: Fundamental Concepts in Kotlin
5
Section 2: Practical Concepts in Kotlin
15
Section 3: Advanced Concepts in Kotlin

Reflection

Reflection is the name given to inspecting code at runtime instead of compile time. It can be used to create instances of classes, look up functions and invoke them, inspect annotations, find fields, and discover parameters and generics, all without knowing those details at compile time.

For example, we might want to persist types into a database, but we don't know, or don't want to have to know, in advance which types will be persisted. Reflection could be used to look up the fields of each type, creating the appropriate SQL code for each type.

Another example would be if we had a plugin system in our code, and at runtime we wanted to create instances of the plugin based on config or system properties. We could use reflection to instantiate classes based on the fully qualified name passed in.

For the rest of this chapter, we will cover the various reflection...

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Learn Kotlin Programming
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