Book Image

Learn Kotlin Programming - Second Edition

By : Stephen Samuel, Stefan Bocutiu
Book Image

Learn Kotlin Programming - Second Edition

By: Stephen Samuel, Stefan Bocutiu

Overview of this book

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats. By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.
Table of Contents (21 chapters)
Free Chapter
1
Section 1: Fundamental Concepts in Kotlin
5
Section 2: Practical Concepts in Kotlin
15
Section 3: Advanced Concepts in Kotlin

Annotations

Annotations allow developers to add extra meaning to classes, interfaces, parameters, and so on at compile time. They are a form of meta-programming in that respect. Annotations can then be used by the compiler or by your own code through reflection at runtime. Depending on the annotation value, the meaning of the program or data can change.

Annotations are present in Java as well as Kotlin, and so the most common annotations are those that are provided as part of the Kotlin or Java standard libraries. Some annotations you may be familiar with already are @SuppressWarnings and @tailrec.

To define your own annotation, simply prefix a class with the annotation keyword:

    annotation class Foo 

This annotation can then be used in classes, functions, parameters, and so on. In fact, annotations can pretty much be used anywhere, as the following table shows:

Target Example...