Book Image

Practical System Programming for Rust Developers

By : Prabhu Eshwarla
Book Image

Practical System Programming for Rust Developers

By: Prabhu Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Spawning and configuring threads

In the previous section, we reviewed the fundamentals of multi-threading that apply broadly to all user processes in the Unix environment. There is, however, another aspect of threading that is dependent on the programming language for implementation – this is the threading model.

Rust implements a 1:1 model of threading where each operating system thread maps to one user-level thread created by the Rust Standard Library. The alternative model is M:N (also known as green threads) where there are M green threads (user-level threads managed by a runtime) that map to N kernel-level threads.

In this section, we'll cover the fundamentals of creating 1:1 operating system threads using the Rust Standard Library. The Rust Standard Library module for thread-related functions is std::thread.

There are two ways to create a new thread using the Rust Standard Library. The first method uses the thread::spawn function, and the second method uses...