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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

By : Eshwarla
4.6 (5)
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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

4.6 (5)
By: Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
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1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Understanding device I/O fundamentals in Linux

In previous chapters, we saw how to schedule work on CPUs using processes and threads, and how to manage memory by controlling the memory layout of a program. In addition to the CPU and memory, the operating system also manages the system's hardware devices. Examples of hardware devices include keyboards, mice, hard disks, video adapters, audio cards, network adapters, scanners, cameras, and other USB devices. But the peculiarities of these physical hardware devices are hidden from the user programs by the operating system, using software modules called device drivers. Device drivers are indispensable software components for doing device I/O. Let's take a closer look at them.

What are device drivers?

Device drivers are shared libraries loaded into the kernel that contain functions to perform low-level hardware control. They communicate with the devices through the computer bus or communication subsystem to which the device...

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Practical System Programming for Rust Developers
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