Book Image

Practical System Programming for Rust Developers

By : Prabhu Eshwarla
Book Image

Practical System Programming for Rust Developers

By: Prabhu Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Programming with TCP and UDP in Rust

As discussed earlier, TCP and UDP are the fundamental transport layer network protocols for the internet. In this section, let's first write a UDP server and client. Then we'll look at doing the same using TCP.

Create a new project called tcpudp where we will write the TCP and UDP servers and clients:

cargo new tcpudp && cd tcpudp

Let's first look at network communication using UDP.

Writing a UDP server and client

In this section, we'll learn how to configure UDP sockets, and how to send and receive data. We'll write both a UDP server and a UDP client.

Starting with the UDP server

In the example shown, we're creating a UDP server by binding to a local socket using UdpSocket::bind. We're then creating a fixed-size buffer, and listening for incoming data streams in a loop. If data is received, we are spawning a new thread to process the data by echoing it back to the sender. As we already...