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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

By : Eshwarla
4.6 (5)
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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

4.6 (5)
By: Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
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1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Working with standard input and output

In Linux/Unix, streams are communication channels between a process and its environment. By default, three standard streams are created for every running process: standard input, standard output, and standard error. A stream is a communication channel that has two ends. One end is connected to the process and the other end to another system resource. For example, a standard input can be used by a process to read characters or text from a keyboard or another process. Similarly, a standard output stream can be used by a process to send some characters to the terminal or to a file. In many modern programs, the standard error of a process is connected to a log file, which makes analyzing and debugging errors easier.

The Rust Standard Library provides methods to interact with standard input and output streams. The Stdin struct in the std::io module represents the handle to the input stream of a process. This handle implements the Read trait, which...

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