Book Image

Practical System Programming for Rust Developers

By : Prabhu Eshwarla
Book Image

Practical System Programming for Rust Developers

By: Prabhu Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Summary

In this chapter, we reviewed the basics of unsafe Rust and understood the key differences between safe and unsafe Rust. We saw how unsafe Rust enables us to perform operations that would not be allowed in safe Rust, such as dereferencing raw pointers, accessing or mutating static variables, working with unions, implementing unsafe traits, and calling external functions. We also looked at what a foreign function interface is, and how to write one in Rust. We wrote an example of invoking a C function from Rust. Also, in the example project, we wrote a Rust shared library and invoked it from a C program. We saw guidelines for how to write safe FFIs in Rust. We took a look at the ABI and annotations that can be used to specify conditional compilation, data layout, and link options.

With this, we conclude this chapter, and also this book.

I thank you for joining me on this journey into the world of system programming with Rust, and wish you the very best with exploring the...