Book Image

Practical System Programming for Rust Developers

By : Prabhu Eshwarla
Book Image

Practical System Programming for Rust Developers

By: Prabhu Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

The Rust memory management lifecycle

Computer programs can be modeled as finite state machines. A running program accepts different forms of inputs (for example, file inputs, command-line arguments, network calls, interrupts, and so on) and transitions from one state to another. Take the case of a device driver. It can be in either of the following states: uninitialized, active, or inactive. When a device driver is just booted up (loaded into memory), it is in the uninitialized state. When the device registers are initialized and ready to accept events, it goes into the active state. It can be put in suspended mode and not ready to accept inputs, in which case it goes into the inactive state. You can extend this concept further. For a communications device like a serial port, the device driver can be in the sending or receiving state. Interrupts can trigger the transitions from one state to another. Likewise, every kind of program, whether it is a kernel component, command-line tool...