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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

By : Eshwarla
4.6 (5)
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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

4.6 (5)
By: Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
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1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Processing mouse inputs

Like keyboard events, the Termion crate also supports the ability to listen for mouse events, track the mouse cursor location, and react to it in code. Let's see how to do this here.

Create a new source file called mouse-events.rs under src/bin.

Here is the code logic:

  1. Import the needed modules.
  2. Enable mouse support in the terminal.
  3. Clear the screen.
  4. Create an iterator over incoming events.
  5. Listen to mouse presses, release and hold events, and display the mouse cursor location on the terminal screen.

The code is explained in snippets corresponding to each of these points.

Let's first look at module imports:

  1. We're importing the termion crate modules for switching to raw mode, detecting the cursor position, and listening to mouse events:
    use std::io::{self, Write};
    use termion::cursor::{self, DetectCursorPos};
    use termion::event::*;
    use termion::input::{MouseTerminal, TermRead};
    use termion::raw::IntoRawMode...
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Practical System Programming for Rust Developers
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