Book Image

Practical System Programming for Rust Developers

By : Prabhu Eshwarla
Book Image

Practical System Programming for Rust Developers

By: Prabhu Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Understanding Linux system calls for file operations

In this section, we will look at the terminology and basic mechanisms associated with managing file system resources at the operating system level. We will use Linux/Unix as an example, but similar concepts apply to other operating systems.

So, what do you think a file is?

A file is just a set of bytes. A byte represents a unit of information—it can be a number, text, video, audio, image, or any other such digital content. The bytes are organized in a linear array called a byte stream. There is no other expectation in terms of the structure or contents of a file, as far as the operating system is concerned. It is the user application that does the interpretation of the file and its contents.

A user application is a program that is not a part of the operating system kernel. An example of a user application is an image viewer that interprets the bytes of data as an image. Since files are resources that are managed by...