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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

By : Eshwarla
4.6 (5)
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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

4.6 (5)
By: Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
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1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Understanding networking primitives in the Rust standard library

In this section, we'll discuss the foundational data structures in the Rust standard library for networking. Figure 11.3 lists the commonly used data structures:

Figure 11.3 – Networking primitives in the Rust standard library

Figure 11.3 – Networking primitives in the Rust standard library

Let's look at the data structures one by one:

  • Ipv4Addr: This is a struct that stores a 32-bit integer representing an IPv4 address, and provides associated functions and methods to set and query address values.
  • Ipv6Add: This is a struct that stores a 128-bit integer representing an IPv6 address, and provides associated functions and methods to query and set address values.
  • SocketAddrv4: This is a struct representing an internet domain socket. It stores an IPv4 address and a 16-bit port number and provides associated functions and methods to set and query socket values.
  • SocketAddrv6: This is a struct representing an internet domain...
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