Book Image

Practical System Programming for Rust Developers

By : Prabhu Eshwarla
Book Image

Practical System Programming for Rust Developers

By: Prabhu Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Summary

Understanding the Cargo ecosystem of toolchains is very important to be effective as a Rust programmer, and this chapter has provided the foundational knowledge that will be used in future chapters.

We learned that there are three release channels in Rust – stable, beta, and nightly. Stable is recommended for production use, nightly is for experimental features, and beta is an interim stage to verify that there isn't any regression in Rust language releases before they are marked stable. We also learned how to use rustup to configure the toolchain to use for the project.

We saw different ways to organize code in Rust projects. We also learned how to build executable binaries and shared libraries. We also looked at how to use Cargo to specify and manage dependencies.

We covered how to write unit tests and integration tests for a Rust package using Rust's built-in test framework, how to invoke automated tests using cargo, and how to control test execution. We learned how to document packages both through inline documentation comments and using standalone markdown files.

In the next chapter, we will take a quick tour of the Rust programming language, through a hands-on project.