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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

By : Eshwarla
4.6 (5)
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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

4.6 (5)
By: Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
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1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Implementing a dynamic data structure

In this section, we will enhance the template engine from Chapter 3, Introduction to the Rust Standard Library and Key Crates for Systems Programming, to add support for multiple template variables in one statement. We will achieve this by converting a static data structure into a dynamic data structure.

We will refresh our memory with the model of the template engine shown in Figure 5.7:

Figure 5.7 – Conceptual model of the template engine (from Chapter 3, Introduction to the Rust Standard Library and Key Crates for Systems Programming)

Figure 5.7 – Conceptual model of the template engine (from Chapter 3, Introduction to the Rust Standard Library and Key Crates for Systems Programming)

You will recall that we implemented a template engine in Chapter 3, Introduction to the Rust Standard Library and Key Crates for Systems Programming, to parse an input statement with a template variable and convert it into a dynamic HTML statement using context data provided. We will enhance the template variable feature in this section. We will first discuss the design changes...

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