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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

By : Eshwarla
4.6 (5)
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Practical System Programming for Rust Developers

Practical System Programming for Rust Developers

4.6 (5)
By: Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
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1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Chapter 11: Learning Network Programming

In the previous chapter, we learned how to communicate with peripheral devices from Rust programs. In this chapter, we will switch our focus to another important system programming topic – networking.

Most modern operating systems, including Unix/Linux and Windows variants, have native support for networking using TCP/IP. Do you know how you can use TCP/IP to send byte streams or messages from one computer to another? Do you want to know what kind of language support Rust provides for synchronous network communications between two processes running on different machines? Are you interested in learning the basics of configuring TCP and UDP sockets, and working with network addresses and listeners in Rust? Then, read on.

We will cover these topics in the following order:

  • Reviewing networking basics in Linux
  • Understanding networking primitives in the Rust standard library
  • Programming with TCP and UDP in Rust
  • Writing...
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