Book Image

Practical System Programming for Rust Developers

By : Prabhu Eshwarla
Book Image

Practical System Programming for Rust Developers

By: Prabhu Eshwarla

Overview of this book

Modern programming languages such as Python, JavaScript, and Java have become increasingly accepted for application-level programming, but for systems programming, C and C++ are predominantly used due to the need for low-level control of system resources. Rust promises the best of both worlds: the type safety of Java, and the speed and expressiveness of C++, while also including memory safety without a garbage collector. This book is a comprehensive introduction if you’re new to Rust and systems programming and are looking to build reliable and efficient systems software without C or C++. The book takes a unique approach by starting each topic with Linux kernel concepts and APIs relevant to that topic. You’ll also explore how system resources can be controlled from Rust. As you progress, you’ll delve into advanced topics. You’ll cover network programming, focusing on aspects such as working with low-level network primitives and protocols in Rust, before going on to learn how to use and compile Rust with WebAssembly. Later chapters will take you through practical code examples and projects to help you build on your knowledge. By the end of this Rust programming book, you will be equipped with practical skills to write systems software tools, libraries, and utilities in Rust.
Table of Contents (17 chapters)
1
Section 1: Getting Started with System Programming in Rust
6
Section 2: Managing and Controlling System Resources in Rust
12
Section 3: Advanced Topics

Chapter 3: Introduction to the Rust Standard Library

In the previous chapter, we built a command-line tool using various Rust language primitives and modules from the Rust Standard Library. However, in order to fully exploit the power of Rust, it is imperative to understand the breadth of what features are available within the standard library for system programming tasks, without having to reach out to third-party crates.

In this chapter, we'll deep-dive into the structure of the Rust Standard Library. You'll get an introduction to the standard modules for accessing system resources and learn how to manage them programmatically. With the knowledge gained, we will implement a tiny portion of a template engine in Rust. By the end of this chapter, you will be able to confidently navigate the Rust Standard Library and make use of it in your projects.

The following are the key learning outcomes for this chapter:

  • Introducing the Rust Standard Library
  • Writing...