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Python Object-Oriented Programming

Python Object-Oriented Programming - Fourth Edition

By : Steven F. Lott, Dusty Phillips
3.9 (34)
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Python Object-Oriented Programming

Python Object-Oriented Programming

3.9 (34)
By: Steven F. Lott, Dusty Phillips

Overview of this book

Python Object-Oriented Programming, Fourth Edition is a practical guide to advancing your OOP skills with modern Python. Going beyond the fundamentals, it helps you work with Python as an OOP language, explore both common and advanced design patterns, and apply these concepts to data manipulation and testing of complex OOP systems. Each chapter features newly written open-ended exercises as well as a real-world case study, aligned with the improvements in Python 3.11—bringing faster execution and memory efficiency to your applications. Authors Steven F. Lott and Dusty Phillips provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, showing how they integrate with Python’s classes and data structures to facilitate good design. The book also introduces two powerful automated testing systems, unittest and pytest, and explores Python's concurrent programming ecosystem in depth. By the end of the book, you’ll have a thorough understanding of how to think about and apply object-oriented principles using Python syntax to create robust and reliable programs.
Table of Contents (17 chapters)
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15
Other Books You May Enjoy
16
Index

Objects and classes

An object is a collection of data with associated behaviors. How do we differentiate between types of objects? Apples and oranges are both objects, but it is a common adage that they cannot be compared. Apples and oranges aren't modeled very often in computer programming, but let's pretend we're doing an inventory application for a fruit farm. To facilitate this example, we can assume that apples go in barrels and oranges go in baskets.

The problem domain we've uncovered so far has four kinds of objects: apples, oranges, baskets, and barrels. In object-oriented modeling, the term used for a kind of object is class. So, in technical terms, we now have four classes of objects.

It's important to understand the difference between an object and a class. Classes describe related objects. They are like blueprints for creating an object. You might have three oranges sitting on the table in front of you. Each orange...

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Python Object-Oriented Programming
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