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Python Object-Oriented Programming

Python Object-Oriented Programming - Fourth Edition

By : Steven F. Lott, Dusty Phillips
3.9 (34)
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Python Object-Oriented Programming

Python Object-Oriented Programming

3.9 (34)
By: Steven F. Lott, Dusty Phillips

Overview of this book

Python Object-Oriented Programming, Fourth Edition is a practical guide to advancing your OOP skills with modern Python. Going beyond the fundamentals, it helps you work with Python as an OOP language, explore both common and advanced design patterns, and apply these concepts to data manipulation and testing of complex OOP systems. Each chapter features newly written open-ended exercises as well as a real-world case study, aligned with the improvements in Python 3.11—bringing faster execution and memory efficiency to your applications. Authors Steven F. Lott and Dusty Phillips provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, showing how they integrate with Python’s classes and data structures to facilitate good design. The book also introduces two powerful automated testing systems, unittest and pytest, and explores Python's concurrent programming ecosystem in depth. By the end of the book, you’ll have a thorough understanding of how to think about and apply object-oriented principles using Python syntax to create robust and reliable programs.
Table of Contents (17 chapters)
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15
Other Books You May Enjoy
16
Index

Threads

A thread is a sequence of Python byte-code instructions that may be interrupted and resumed. The idea is to create separate, concurrent threads to allow computation to proceed while the program is waiting for I/O to happen.

For example, a server can start processing a new network request while it waits for data from a previous request to arrive. Or an interactive program might render an animation or perform a calculation while waiting for the user to press a key. Bear in mind that while a person can type more than 500 characters per minute, a computer can perform billions of instructions per second. Thus, a ton of processing can happen between individual key presses, even when typing quickly.

It's theoretically possible to manage all this switching between activities within your program, but it would be virtually impossible to get right. Instead, we can rely on Python and the operating system to take care of the tricky switching part, while we create objects...

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Python Object-Oriented Programming
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