Book Image

Python Object-Oriented Programming - Fourth Edition

By : Steven F. Lott, Dusty Phillips
2 (1)
Book Image

Python Object-Oriented Programming - Fourth Edition

2 (1)
By: Steven F. Lott, Dusty Phillips

Overview of this book

Object-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Python Object-Oriented Programming, Fourth Edition dives deep into the various aspects of OOP, Python as an OOP language, common and advanced design patterns, and hands-on data manipulation and testing of more complex OOP systems. These concepts are consolidated by open-ended exercises, as well as a real-world case study at the end of every chapter, newly written for this edition. All example code is now compatible with Python 3.9+ syntax and has been updated with type hints for ease of learning. Steven and Dusty provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, and explain how they work together with Python’s classes and data structures to facilitate good design. In addition, the book also features an in-depth look at Python’s exception handling and how functional programming intersects with OOP. Two very powerful automated testing systems, unittest and pytest, are introduced. The final chapter provides a detailed discussion of Python's concurrent programming ecosystem. By the end of the book, you will have a thorough understanding of how to think about and apply object-oriented principles using Python syntax and be able to confidently create robust and reliable programs.
Table of Contents (17 chapters)
15
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16
Index

Case study

Our case study will span many of the chapters of this book. We'll be examining a single problem closely from a variety of perspectives. It's very important to look at alternative designs and design patterns; more than once, we'll point out that there's no single right answer: there are a number of good answers. Our intent here is to provide a realistic example that involves realistic depth and complications and leads to difficult trade-off decisions. Our goal is to help the reader apply object-oriented programming and design concepts. This means choosing among the technical alternatives to create something useful.

This first part of the case study is an overview of the problem and why we're tackling it. This background will cover a number of aspects of the problem to set up the design and construction of solutions in later chapters. Part of this overview will include some UML diagrams to capture elements of the problem to be solved. These will...