Book Image

Python Object-Oriented Programming - Fourth Edition

By : Steven F. Lott, Dusty Phillips
2 (1)
Book Image

Python Object-Oriented Programming - Fourth Edition

2 (1)
By: Steven F. Lott, Dusty Phillips

Overview of this book

Object-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Python Object-Oriented Programming, Fourth Edition dives deep into the various aspects of OOP, Python as an OOP language, common and advanced design patterns, and hands-on data manipulation and testing of more complex OOP systems. These concepts are consolidated by open-ended exercises, as well as a real-world case study at the end of every chapter, newly written for this edition. All example code is now compatible with Python 3.9+ syntax and has been updated with type hints for ease of learning. Steven and Dusty provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, and explain how they work together with Python’s classes and data structures to facilitate good design. In addition, the book also features an in-depth look at Python’s exception handling and how functional programming intersects with OOP. Two very powerful automated testing systems, unittest and pytest, are introduced. The final chapter provides a detailed discussion of Python's concurrent programming ecosystem. By the end of the book, you will have a thorough understanding of how to think about and apply object-oriented principles using Python syntax and be able to confidently create robust and reliable programs.
Table of Contents (17 chapters)
15
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16
Index

The Observer pattern

The Observer pattern is useful for state monitoring and event handling situations. This pattern allows a given object to be monitored by an unknown and dynamic group of observer objects. The core object being observed needs to implement an interface that makes it observable.

Whenever a value on the core object changes, it lets all the observer objects know that a change has occurred, by calling a method announcing there's been a change of state. This is used widely in GUIs to make sure that any state change in the underlying model is reflected in the views of the model. It's common to have detail and summary views; a change to the details must also update the widgets that display the details and update any summaries that are displayed, also. Sometimes a large change in mode may lead to a number of items being changed. For instance, clicking a "lock" icon may alter a number of displayed items to reflect their status as locked....