Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

<p>Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book gives you the expertise you need to reinforce your own professional-quality eLearning course modules.</p> <p>The book takes you through the production of three pieces of eLearning content. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects one by one and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be uploaded to your YouTube channel or published as an MP4 video. Finally, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. At the end of the book, you will empower your workflow and projects with the most advanced features of the application, including variables, advanced actions, using Captivate with other applications, and more.</p> <p>This book is an advanced tutorial, containing all the assets required to build its sample projects. Self-exploration is encouraged through extra exercises, experimentation, and external references.</p>
Table of Contents (15 chapters)

Creating Accessible eLearning

When you need to deliver your eLearning courses to a large group of people, you have to be mindful of how the course experience would be for people with different abilities. Learning is the right of every individual. You need to design your content in a way that benefits everybody and gives the best possible experience to all the eager learners.

An accessible project is a project that can be accessed in good conditions by people with disabilities. These particular students use some specific input and output devices (such as Braille readers, text-to-speech utilities, screen readers, such as JAWS, and so on). These devices work better if you take the time to enter some extra metadata in your projects.

Many countries around the world have adopted some kind of accessibility standards, rules, and even laws. Most of the time, these standards are based on...