Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

<p>Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book gives you the expertise you need to reinforce your own professional-quality eLearning course modules.</p> <p>The book takes you through the production of three pieces of eLearning content. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects one by one and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be uploaded to your YouTube channel or published as an MP4 video. Finally, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. At the end of the book, you will empower your workflow and projects with the most advanced features of the application, including variables, advanced actions, using Captivate with other applications, and more.</p> <p>This book is an advanced tutorial, containing all the assets required to build its sample projects. Self-exploration is encouraged through extra exercises, experimentation, and external references.</p>
Table of Contents (15 chapters)

Working with Multimedia

In this chapter, you will continue to experiment with the objects and features of Adobe Captivate 2017. You will now focus on the objects and features used to transform your eLearning content into a compelling multimedia experience.

Multimedia means that you will use various media and technologies to convey your message to your learner. This includes static text and images (already covered in the previous chapter) as well as audio, video, and animation.

Some of this animated content can be created entirely within Captivate, while other rich content is developed in external applications, such as Adobe Animate CC, and imported in Captivate when ready.

In this chapter, you will cover the following topics:

  • Inserting Flash and HTML 5 animations in your course
  • Inserting video files in the project
  • Adding sound effects to objects
  • Adding background music to the...