Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

<p>Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book gives you the expertise you need to reinforce your own professional-quality eLearning course modules.</p> <p>The book takes you through the production of three pieces of eLearning content. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects one by one and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be uploaded to your YouTube channel or published as an MP4 video. Finally, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. At the end of the book, you will empower your workflow and projects with the most advanced features of the application, including variables, advanced actions, using Captivate with other applications, and more.</p> <p>This book is an advanced tutorial, containing all the assets required to build its sample projects. Self-exploration is encouraged through extra exercises, experimentation, and external references.</p>
Table of Contents (15 chapters)

Finishing Touches and Publishing

With the work done in the previous chapters, your time in the post-production studio is almost over. There are just a couple of things left to be done before the project can finally be published.

Most of these final changes are options and features that you will set for the entire project. They include checking the spelling, choosing how the project starts and ends, and so on. The most important of these final changes is probably the creation of a skin in the Skin Editor. A Skin allows you to customize the playback controls bar and create the table of contents for the project, among other things.

In the second part of this chapter, you will focus on the third and last step of the Captivate production process: publishing the project. Publishing is the process by which you make your Captivate projects available to the target audience. Most of the...