Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The 12 basic principles of animation


Animation is not something that can be mastered in a day or two. It takes tons of practice to become a good animator. However, if you learn the correct way to work on animations, such as by following a set of rules or principles, it will help you to achieve better results in a short amount of time.

The following are the 12 basic animation principles introduced by traditional hand-drawn animators from Disney back in the 1980's, which is now regarded as the Bible of animation by animators around the world.

  1. Squash and stretch: Squash and stretch is a great way to exaggerate animations and add more appeals to the movement. It can be applied to everything, from a non-living object to a humanoid character. The best example of this is to look at a bouncing ball. As the ball starts to fall, it will stretch out just before impact, and as the ball impacts the ground, it squashes. Then, the ball stretches again as it takes off.

  2. Anticipation: Anticipation is used...