Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Matt Schoen is an indie games developer and Unity guru. His primary focus is on systems and tools development with C#, but as a generalist, he's touched practically every feature of Unity. In his day-to-day work, he also uses Visual Studio, Maya, Blender, the Adobe Creative Suite, and a wide variety of creative and development software. He's worked with Unity since its early days and has been a part of the developer community for just as long. From presenting at and attending Boston Unity Group meetings and Unite conferences to participation in the Unify Wiki and Unity Forums, he has given and taken lots of help on a wide range of projects. He cofounded Defective Studios and has been proud to work on a wide range of internal projects and external contract work, including Archean Worldbuilder, CosmoKnots, and a number of collaborations. He is currently in the early stages of authorship on another PACKT title: Google Cardboard Projects with his co-author Jonathan Linowes.

Tony V. Le is an independent game and web developer who was born and raised in Chicago, IL where he attended Columbia College Chicago and graduated in spring 2015 with a Bachelor’s Degree in Game Design and a Minor in web developer. Currently now attending graduate school at DePaul University for his Master’s Degree in Computer Game Development, he had also started up his own company, tvledesign LLC, and is now working towards developing a professional career in both the game and web industry. With the ongoing passion to continue learning and developing new techniques, he not only takes on the role of being a student but he also loves to take on the role of being a mentor, teaching and inspiring others like himself to create and live for the passion they strive for.

Gareth Wright (known online by many as just Gruffy) has been an independent game developer since his graduation from the University of Plymouth with a bachelor of science honors degree in 2013. Using Unity 3D and the community-developed Blender, he has provided 3D art for the past three years to a number of clients and the community and for use in his own developments.

Due to enjoyment of the problem, as opposed to locking down one particular field, Gareth enjoys working in both desktop application and frontend web application development, but his main passion lies firmly with game development and using Unity3D or UE4 engine to give his modular environment developments life.

As a photographer, Gareth has provided reference photography for game companies seeking related reference shots due to his location near to the moors in Devon and also provides postprocessing imagery to keep his digital art skills fresh.

You can find him lecturing on software and game development at South Devon College, Paignton, to both FE and HE or at home in the office experimenting with some mechanic idea inspired by a game he recently played or online at Unity Answers looking for a challenging question or two.

Here's the list of his games:

  • Tricade: This is a 3-player arcade game by Andrew Cuffe, Adrian De Lurendium, Gareth Wright.

  • Houndtor: This belongs to Histories and Legends, and developed by Gareth Wright.

  • Free Modular Environments: Unity Asset Store (Search "Gruffy") Blender pipeline

  • Flingy: 2016 release by Gareth Wright

Other companies which I worked for:

  • Particles of Sound by Daryl Fensom, Audio Engineer and scripting advisor

  • Protectus Security Services Ltd: OpenCV image matching algorithm development (NDA)

  • The Learning Clinic: Web application developer (NDA)