Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Credits

Author

Lee Zhi Eng

Reviewers

Matt Schoen

Tony V. Le

Gareth Wright

Acquisition Editor

Shaon Basu

Content Development Editor

Sumeet Sawant

Technical Editor

Edwin Moses

Copy Editors

Dipti Mankame

Jonathan Todd

Project Coordinator

Shweta H Birwatkar

Proofreader

Safis Editing

Indexer

Hemangini Bari

Graphics

Abhinash Sahu

Production Coordinator

Shantanu N. Zagade

Cover Work

Shantanu N. Zagade