Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Generating game builds


When you complete your game, it will likely consist of several hundred files. These files will include libraries, scripts, textures, object files, and more. Creating a game build is the process of combining these files into a compiled version of your game. Lumberyard supports the creation of several types of build.

We can create release builds that can be used to distribute our game. The same type of build would be used for demo versions of a game. This type of release compiles the game into an *.exe file. So the build will consist of a single file, such as yourgame.exe.

Lumberyard also supports generating a debug game build. It is used to debug the game and includes several tests including thorough memory tests.

The third type of game build in Lumberyard is the profile build. This type of build is ideal for performance testing.

Release builds

Release builds are generated in order to provide your game to others in a playable format. This section provides an overview of...