Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Lumberyard's capabilities


When we work with characters in Lumberyard, we have multiple goals. For player characters, we want the player to navigate the characters in the game world and we want the character to be animated both by the player and automatically depending on the in-game situation. For non-player characters, we want animations to be evoked through our AI system, sparked by in-game events and real player interactions.

Lumberyard allows us to import characters from Maya and 3D Studio Max. You can also import characters that were exported to FBX format. FBX stands for Filmbox and is an industry standard file format that packages 2D, 3D, audio, video, and animation content for an object.

Lumberyard has two specialized tools for 3D characters: Geppetto, Lumberyard's character tool, and a Mannequin system for character animation. We will look at Geppetto in this chapter and save the Mannequin system for Chapter 5, Animating Your Characters.

FBX Importer

Lumberyard's FBX Importer permits...