Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Dissecting 3D characters


Characters are a key part of our game. Characters can come in many forms, including humanoids, animals, robots, and more. We can allow our players to play as any type of character that we instantiate in the game. As you would expect, characters are incredibly more complex than most other game objects, such as a building, rock, weapon, or lamppost.

3D Character vocabulary

Working with 3D characters takes a certain level of understanding. Creating these characters is a complex process and has an associated vocabulary. Here are some of the basic terms used when working with 3D characters:

  • Polygon: You'll remember from geometry class that a polygon is a plane figure with three or more straight line segments. Polygons can be very complex. They are always closed and contain no curves. When using 3D modeling software, polygons are also referred to as faces.

  • Polycount (short for polygon count): This is an important concept to consider. The polycount is the number of triangles...