Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Using Mannequin


Before you can use Mannequin, you must create a Mannequin Entity. This process includes identifying the character model, the action controller, and the animation database. To access this functionality, you will select Entity | Anim | MannequinObject from the RollupBar.

As you can see from the following screenshot, you will next perform the following actions:

  • Name the Mannequin Object

  • Assign a material

  • Edit, as necessary, the entity's parameters

  • Assign the entity's properties:

    • Controller

    • Character model

    • Animation database

All about fragments

One of the keys to mastering Mannequin is to understand fragments and how they are used. Fragments, as previously mentioned, are snippets of motion also known as animation clips, or simply clips.

Transitions can be created between fragments so that the animations seem more natural. For example, when a person transitions from a walk to a run, they do not stop walking then start running. The transition between the two states (walking and running...