Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 9.  Employing Cloud Computing and Storage

In the previous chapter, we examined how Lumberyard handles audio events in games. In addition to simply playing sounds, we reviewed Lumberyard's Audio System architecture, which includes audio areas, audio triggers, and the Audio Controls Editor. We also reviewed Wwise by Audiokinetic. We used example asset packages and a sample game to make our audio review contextual.

In this chapter, we will turn back to AWS. You'll recall that, in Chapter 7, Creating Multiplayer Gameplay, we used GameLift, one of the many AWS. For this chapter, we will review two additional Web Services: Cloud Canvas and Amazon Simple Storage Service.

After reading this chapter, you will:

  • Understand the need for cloud-based solutions for your Lumberyard games

  • Use the AWS Console to create an Identity and Access Management (IAM) user

  • Understand how to use Cloud Canvas

  • Understand how to enable the Cloud Canvas gem

  • Understand how Amazon S3 is accessed