Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Amazon Web Services


In Chapter 7, Creating Multiplayer Game Play, we explored the need for cloud-based services to support our Lumberyard games. We looked at AWS because of its integration with the Lumberyard game engine. You were guided through the process of creating your own AWS account for use with your Lumberyard game sessions. We also looked at GameLift, a core AWS gaming service. In Chapter 9, Employing Cloud Computing and Storage, we reviewed additional AWS solutions that are relevant to games we create with Lumberyard. Specifically, we looked at Cloud Canvas and Simple Storage Service (S3).

We will conclude this chapter with an overview of two additional cloud-based services from AWS that can represent a great way to support your game's functionality.

Simple Queue Service

When we develop games that use a message system, we usually have to write our own queuing system to manage the messages. Amazon offers a Simple Queue Service, or Amazon SQS for short, to help us manage the messages...