Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 3.  Constructing an Immersive 3D Game World

In the previous chapter, we defined our game's design. Specifically, we documented the game world we want to create, the player-characters, the non-player-characters, the game objects, gameplay, and our immersion plan. Throughout the remainder of this book, we will make those plans come to life. We'll start with the creation of our game world. That is the focus of this chapter.

Our game world, also known as the game environment, will have several key features to include, such as trees, rivers, hills, mountains, light sources, and shadows. And, in order to test our game, we will create a player-character and a camera.

The concept of immersion is important to grasp. An immersion plan is typically part of a game's design documentation. This might not be a formal part of a document, but it is an overarching consideration. We want players to immerse themselves in our game, also referred to as losing themselves in the game. To achieve this level...