Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

System streaming


System streaming is the process of controlling input and output data streams, that is, information to and from your game. The general concept is to stream data to memory when needed based on information requests. Animations, for example, are usually memory hogs. Having animations loaded into memory before they are needed is a sure way to quickly consume all of a system's available memory.

Although Lumberyard handles much of the streaming processes, game developers using Lumberyard to build their games should be familiar with this concept and the necessary interfaces, requirements, files, and applications associated with system streaming. Lumberyard's documentation provides some cursory information regarding streaming.