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  • Book Overview & Buying Hands-On Unity 2020 Game Development
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Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
4.3 (15)
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Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

4.3 (15)
By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
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20
Chapter 20: Building the Project

Canvas objects types

So far, we have used the simplest Canvas object type—a white box—but there are plenty of other object types we can use, such as images, buttons, text, and much more. All of them use RectTransform to define their display area, but each one has its own concepts and configurations to understand.

In this section, we will explore the following Canvas object concepts:

  • Integrating assets for the UI
  • Creating UI controls

Let's first start exploring how we can integrate images and fonts to use in our canvas so that we can integrate them in our UI using the Images and Text UI object types.

Integrating assets for the UI

Before making our UI use nice graphics assets, we need, as always, to integrate them properly into Unity. In the following screenshot, you will find the UI design we proposed in Chapter 1, Designing a Game From Scratch:

Figure 11.10 – Chapter 1's UI design

On top of that, we...

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Hands-On Unity 2020 Game Development
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