Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
Chapter 20: Building the Project

Who this book is for

People with different backgrounds can take advantage of either the whole book or just parts of it, thanks to the way it is structured. If you have basic object-oriented programming (OOP) knowledge but have never created a game before, or have never created one in Unity, you will find the book to be a nice introduction to game development and Unity's concepts, from the basic to the advanced. You will also find most of this book useful even if you are a seasoned Unity developer who wants to learn how to use its latest features.

On the other hand, if you don't have any programming knowledge, you can also gain from the book, as most chapters don't require programming experience to learn from them. Those chapters will give you a robust basic skillset using which you can start learning how to code in Unity, and by the time you have learned those basics of coding, you can get into the scripting-focused chapters of this book.