Creating Shapes with ProBuilder
So far, we have created simple scenes using cubes and primitive shapes, and that's enough for most of the prototypes you will create, but sometimes, you will have tricky areas of the game that would be difficult to model with regular cubes, or maybe you want to have some deeper details in certain parts of your game to get a visual of how the player will feel that area. In this case, we can use any 3D modeling tools for this, such as 3D studio, Maya, or Blender, but those can be difficult to learn and you probably won't need all their power at this stage of your development. Luckily, Unity has a simple 3D model creator called ProBuilder, so let's explore it.
In this section, we will cover the following concepts related to ProBuilder:
- Installing ProBuilder
- Creating a shape
- Manipulating the mesh
- Adding details
ProBuilder is not included by default in our Unity project, so let's start by learning how we can...